The cloud in US² (no offence) doesn't look very realistic, I have solution to make the cloud a little more realistic but I don't know if it hard to code, imagine we have the Earth (without clouds)įor add the cloud we add a 2nd sphere and on this sphere, there the clouds forming, moving, changing, randomly. You find the atmosphere of your planet too low/high ? Let's change her scale ! And also, I can't help but it look like the gas giants doesn't have an atmosphere ! (Does someone with the alpha can confirm this ?) Now you have the same, red atmosphere of Mars ! We plan to simulate the colors of hazes like those in Titan’s atmosphere in the future.Here are some ideas that I have and that I hope will be included in US² :ĭan said that this feature will be included in the final game, but, take for example Earth's atmosphere, she is blue because she have a specific composition, let's change it to : The color of Titan’s atmosphere is not fully simulated because they are caused by tiny amounts of organic particles called tholins that are not simulated in Universe Sandbox.Materials transferred during collisions are currently always transferred in the liquid phase (although they can change phase quickly after being transferred).Materials in small asteroids do not undergo phase changes.Phase changes (like evaporation) do not affect the surface temperature of an object.Computing planet radii from their composition does not take into account the object’s surface temperature (so heating a gas giant won’t make it expand, for example).The maximum speed liquids and gases can flow across object surfaces is slower than the maximum speed of material phase changes and simulation speed. Add the ability to easily replace one material with another.Better explanation of the Composition cutaway view.Updated Atmosphere Preset selection interface.Viewing materials as a percentage of the mass.
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